;------------------------------------------------------------------------------------------------
[wpn_colt1911]:identity_immunities,weapon_probability,default_weapon_params,wpn_colt1911_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\colt1911"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_PM
        slot                        = 1
        animation_slot              = 1
        ef_weapon_type              = 5
        hand_dependence             = 1
        single_handed               = 1
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 1
        inv_grid_width              = 2
        inv_grid_x                  = 37
        inv_grid_y                  = 77
        inv_name                    = st_wpn_colt1911
        inv_name_short              = st_wpn_colt1911
        description                 = st_wpn_colt1911_descr
        
        kind                        = w_pistol
        inv_weight                  = 1.075
        cost                        = 8560
        repair_type                 = pistol
        
        hud                         = wpn_colt1911_hud
        visual                      = dynamics\weapons\wpn_colt1911\wpn_colt1911.ogf
        position                    = -0.021, -0.085, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.133, 0.161
        fire_point2                 = 0, 0.133, 0.161
        ph_mass                     = 1
        
        flame_particles             = weapons\generic_weapon03
        smoke_particles             = weapons\generic_shoot_00
        
		shell_point		 	        = 0.0, 0.133, 0.047
		shell_dir		 	        = 0.0, 0.0, 0.4
		shell_particles	 		    = weapons\45acp

        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 3.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_colt1911
        upgr_icon_x                 = 1150
        upgr_icon_y                 = 1100
        upgr_icon_width             = 150
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_11.43x23_fmj, ammo_11.43x23_fmj_bad, ammo_11.43x23_fmj_verybad, ammo_11.43x23_hydro, ammo_11.43x23_hydro_bad, ammo_11.43x23_hydro_verybad
        ammo_elapsed                = 7
        ammo_mag_size               = 7
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_sil_45
        silencer_status             = 0
        silencer_x                  = 80
        silencer_y                  = -16
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 40
        hit_power                   = 0.55, 0.55, 0.55, 0.55
        hit_type                    = fire_wound
        fire_distance               = 300
        bullet_speed                = 270
        rpm                         = 230
        rpm_empty_click             = 120
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_dof                    = -1000, 1.0, 1000
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
        crosshair_inertion          = 3.8
        fire_dispersion_base        = 0.6
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.79
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.11
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0018
        condition_shot_dec          = 0.0018
        
        cam_return                  = 0
        cam_relax_speed             = 7
        cam_dispersion              = 2.5
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.76
		zoom_cam_dispersion         = 2.0

        
        PDM_disp_accel_factor       = 1.055
        PDM_disp_base               = 0.7
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.05
        
        cam_relax_speed_ai          = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 161
        kill_msg_y                  = 153
        kill_msg_width              = 37
        kill_msg_height             = 24
		weapon_lower_speed			= 0.2
		

[wpn_colt1911_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_colt1911\wpn_colt1911_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0.000746, -0.000321, 0.003479
        item_orientation            = 1.239378, -0.134046, -2.052052
        
        hands_position              = -0.031, -0.17, 0
        hands_position_16x9         = -0.031, -0.17, 0
        hands_orientation           = -0.5, 1., 1.15
        hands_orientation_16x9      = -0.5, 1., 1.15
        
		safemode_anm				= 
		safemode_anm2				= 
		
		lowered_hud_offset_pos			= 0,0.1,0
		lowered_hud_offset_rot			= 0.3,-0.1,0.1

		lowered_hud_offset_pos_16x9		= 0,0.1,0
		lowered_hud_offset_rot_16x9		= 0.3,-0.1,0.1
		
        aim_hud_offset_pos          = -0.09933, 0.0568, -0.2
        aim_hud_offset_pos_16x9     = -0.09933, 0.0568, -0.2
        aim_hud_offset_rot          = 0.0085, 0.012645, -0.015
        aim_hud_offset_rot_16x9     = 0.0085, 0.012645, -0.015
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = lancew_cz75_holster
        anm_hide_empty              = lancew_cz75_holster, colt1911_opened
        anm_idle                    = colt1911_idle
        anm_idle_aim                = colt1911_idle_aim
        anm_idle_aim_empty          = colt1911_idle_aim, colt1911_opened
        anm_idle_aim_moving         = colt1911_idle_moving, idle, 0.75
        anm_idle_aim_moving_crouch  = colt1911_idle_moving, idle, 0.7
        anm_idle_aim_moving_crouch_empty = colt1911_idle_moving, colt1911_opened, 0.7
        anm_idle_aim_moving_empty   = colt1911_idle_moving, colt1911_opened, 0.75
        anm_idle_empty              = colt1911_idle, colt1911_opened
        anm_idle_moving             = colt1911_idle_moving
        anm_idle_moving_crouch      = colt1911_idle_crouch
        anm_idle_moving_crouch_empty = colt1911_idle_crouch, colt1911_opened
        anm_idle_moving_empty       = colt1911_idle_moving, colt1911_opened
        anm_idle_sprint             = cz75a_idle_sprint
        anm_idle_sprint_empty       = cz75a_idle_sprint, colt1911_opened
        anm_reload                  = colt1911_reload
        anm_reload_empty            = colt1911_reload_empty
        anm_shot_l                  = colt1911_shoot, colt1911_shoot_last
        anm_shots                   = colt1911_shoot
        anm_show                    = colt1911_draw
        anm_show_empty              = colt1911_draw, colt1911_opened
        
        shell_bone                  = gilza
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
 
;------------------------------------------------------------------------------------------------
[wpn_colt1911_alt]:wpn_colt1911
        inv_grid_x                  = 49
        inv_name                    = st_wpn_colt1911_alt
        inv_name_short              = st_wpn_colt1911_alt
        
        cost                        = 11280
        
        hud                         = wpn_colt1911_sk6_hud
        visual                      = dynamics\weapons\wpn_colt1911\wpn_colt1911_sk6.ogf
        
        rpm                         = 235
        
        fire_dispersion_base        = 0.58
        
        misfire_start_condition     = 0.7 ;  0.82
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.11
        misfire_end_prob            = 0.03
        
        condition_queue_shot_dec    = 0.0016
        condition_shot_dec          = 0.0016
 

[wpn_colt1911_sk6_hud]:wpn_colt1911_hud
        item_visual                 = anomaly_weapons\wpn_colt1911\wpn_colt1911_sk6_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_colt1911_camo]:wpn_colt1911
        inv_grid_x                  = 43
        inv_name                    = st_wpn_colt1911_camo
        inv_name_short              = st_wpn_colt1911_camo
        description                 = st_wpn_colt1911_camo_descr
        
        cost                        = 13880
        
        hud                         = wpn_colt1911_sk3_hud
        visual                      = dynamics\weapons\wpn_colt1911\wpn_colt1911_sk3.ogf
        
        installed_upgrades          = up_firsta_colt1911, up_fiftha_colt1911
        
        rpm                         = 245
        
        fire_dispersion_base        = 0.52
        
        misfire_start_condition     = 0.7 ;  0.84
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.03
        
        condition_queue_shot_dec    = 0.0014
        condition_shot_dec          = 0.0014
 

[wpn_colt1911_sk3_hud]:wpn_colt1911_hud
        item_visual                 = anomaly_weapons\wpn_colt1911\wpn_colt1911_sk3_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_colt1911_custom]:wpn_colt1911
        inv_grid_x                  = 45
        inv_name                    = st_wpn_colt1911_custom
        inv_name_short              = st_wpn_colt1911_custom
        
        cost                        = 12550
        
        hud                         = wpn_colt1911_sk4_hud
        visual                      = dynamics\weapons\wpn_colt1911\wpn_colt1911_sk4.ogf
        
        installed_upgrades          = up_fiftha_colt1911
        
        rpm                         = 246
        
        fire_dispersion_base        = 0.56
        
        misfire_start_condition     = 0.7 ;  0.84
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.12
        misfire_end_prob            = 0.03
        
        condition_queue_shot_dec    = 0.0015
        condition_shot_dec          = 0.0015
 

[wpn_colt1911_sk4_hud]:wpn_colt1911_hud
        item_visual                 = anomaly_weapons\wpn_colt1911\wpn_colt1911_sk4_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_colt1911_duty]:wpn_colt1911
        inv_grid_x                  = 39
        inv_name                    = st_wpn_colt1911_duty
        inv_name_short              = st_wpn_colt1911_duty
        description                 = st_wpn_colt1911_duty_descr
        
        cost                        = 14580
        
        hud                         = wpn_colt1911_sk1_hud
        visual                      = dynamics\weapons\wpn_colt1911\wpn_colt1911_sk1.ogf
        
        installed_upgrades          = up_thirda_colt1911, up_firsta_colt1911
        
        rpm                         = 235
        
        fire_dispersion_base        = 0.54
        
        misfire_start_condition     = 0.7 ;  0.83
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.11
        misfire_end_prob            = 0.03
        
        condition_queue_shot_dec    = 0.0015
        condition_shot_dec          = 0.0015
 

[wpn_colt1911_sk1_hud]:wpn_colt1911_hud
        item_visual                 = anomaly_weapons\wpn_colt1911\wpn_colt1911_sk1_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_colt1911_merc]:wpn_colt1911
        inv_grid_x                  = 41
        inv_name                    = st_wpn_colt1911_merc
        inv_name_short              = st_wpn_colt1911_merc
        description                 = st_wpn_colt1911_merc_descr
        
        cost                        = 14860
        
        hud                         = wpn_colt1911_sk2_hud
        visual                      = dynamics\weapons\wpn_colt1911\wpn_colt1911_sk2.ogf
        
        installed_upgrades          = up_fourta_colt1911, up_fiftha_colt1911
        
        rpm                         = 240
        
        fire_dispersion_base        = 0.5
        
        misfire_start_condition     = 0.7 ;  0.79
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.03
        
        condition_queue_shot_dec    = 0.0013
        condition_shot_dec          = 0.0013
 

[wpn_colt1911_sk2_hud]:wpn_colt1911_hud
        item_visual                 = anomaly_weapons\wpn_colt1911\wpn_colt1911_sk2_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_colt1911_modern]:wpn_colt1911
        inv_grid_x                  = 47
        inv_name                    = st_wpn_colt1911_modern
        inv_name_short              = st_wpn_colt1911_modern
        
        cost                        = 12380
        
        hud                         = wpn_colt1911_sk5_hud
        visual                      = dynamics\weapons\wpn_colt1911\wpn_colt1911_sk5.ogf
        
        installed_upgrades          = up_fiftha_colt1911
        
        rpm                         = 250
        
        fire_dispersion_base        = 0.55
        
        misfire_start_condition     = 0.7 ;  0.81
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.03
        
        condition_queue_shot_dec    = 0.0016
        condition_shot_dec          = 0.0016
 

[wpn_colt1911_sk5_hud]:wpn_colt1911_hud
        item_visual                 = anomaly_weapons\wpn_colt1911\wpn_colt1911_sk5_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_colt1911_new]:wpn_colt1911
        inv_grid_x                  = 51
        inv_name                    = st_wpn_colt1911_new
        inv_name_short              = st_wpn_colt1911_new
        
        cost                        = 10480
        
        hud                         = wpn_colt1911_sk7_hud
        visual                      = dynamics\weapons\wpn_colt1911\wpn_colt1911_sk7.ogf
        
        rpm                         = 232
        
        fire_dispersion_base        = 0.59
        
        misfire_start_condition     = 0.7 ;  0.81
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.10
        misfire_end_prob            = 0.03
        
        condition_queue_shot_dec    = 0.0017
        condition_shot_dec          = 0.0017
 

[wpn_colt1911_sk7_hud]:wpn_colt1911_hud
        item_visual                 = anomaly_weapons\wpn_colt1911\wpn_colt1911_sk7_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_colt_kimber]:wpn_colt1911,wpn_kimber_sounds
        inv_grid_x                  = 57
        inv_name                    = st_wpn_colt_kimber
        inv_name_short              = st_wpn_colt_kimber
        description                 = st_wpn_colt_kimber_descr
        
        inv_weight                  = 1.077
        cost                        = 15860
        
        hud                         = wpn_colt_kimber_hud
        visual                      = dynamics\weapons\wpn_colt1911\wpn_colt_kimber.ogf
        
        upgrades                    = up_gr_firstab_colt_kimber, up_gr_seconab_colt_kimber, up_gr_thirdab_colt_kimber, up_gr_fourtab_colt_kimber, up_gr_fifthab_colt_kimber
        
        ammo_elapsed                = 8
        ammo_mag_size               = 8
        
        rpm                         = 245
        
        fire_dispersion_base        = 0.49
        
        misfire_start_condition     = 0.7 ;  0.83
        misfire_end_condition       = 0.12
        
        condition_queue_shot_dec    = 0.0018
        condition_shot_dec          = 0.0018
 

[wpn_colt_kimber_hud]:wpn_colt1911_hud
        item_visual                 = anomaly_weapons\wpn_colt1911\wpn_colt_kimber_hud.ogf
        
        aim_hud_offset_pos          = -0.091568, 0.0474, -0.2
        aim_hud_offset_pos_16x9     = -0.091568, 0.0474, -0.2
        aim_hud_offset_rot          = -0.007, 0.0054, -0.0249
        aim_hud_offset_rot_16x9     = -0.007, 0.0054, -0.0249
        
        anm_idle_aim                = bist_v_idle_aim
        anm_idle_aim_empty          = bist_v_idle_aim, fort_opened
        
        shell_bone                  = wpn_body
        shell_point                 = 0.015, 0.048, 0.475
        
        fire_bone                   = wpn_body
        fire_point                  = 0, 0.043, 0.187
 
